DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

4.7 out of 5 | 738 ratings
DirectX DirectX 12 HLSL GPU Programming Graphics Pipeline Ray Tracing Compute Shaders Game Development Rendering Optimization Shader Development
About This Book

DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide that explores the fascinating world of DirectX, DirectX 12, HLSL. Written by experts in the field, this book provides valuable insights and practical knowledge for both beginners and advanced readers.

  • ISBN: 9798289659729
  • Publication Date: June 25, 2025
  • Categories: Computer Graphics, Game Development, Programming, Software Development, GPU Computing
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Book Description

DirectX+HLSL/Graphics/Compute All-in-One is a groundbreaking work that delves deep into the subject of Shader Development. The authors present complex concepts in an accessible manner, making this book suitable for readers at all levels of expertise.

Key Features:
  • Comprehensive coverage of Compute Shaders and related topics
  • Practical examples and real-world applications
  • Step-by-step guides for implementing techniques
  • Insights from industry experts and practitioners
  • Exercises and challenges to test your understanding
Who Should Read This Book?

This book is perfect for anyone interested in DirectX, DirectX 12, HLSL. Whether you're a student, professional, or enthusiast, you'll find valuable information that can be applied immediately.

Customer Reviews
4.5 out of 5
85 global ratings
Abigail Torres
Abigail Torres
June 21, 2025

I was skeptical at first, but DirectX+HLSL/Graphics/Compute All-in-One exceeded all my expectations. The author's expertise shines through on every page, especially when discussing DirectX. It's clear, concise, and packed with valuable insights.

My rating: 5 out of 5 stars

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William Allen
William Allen
January 3, 2026

What sets DirectX+HLSL/Graphics/Compute All-in-One apart is the author's ability to make Ray Tracing approachable without oversimplifying. The exercises and examples are practical and immediately applicable. I've already seen improvements in my work thanks to this book.

My rating: 5 out of 5 stars

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James Martin
James Martin
January 7, 2026

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Ray Tracing.

Chloe Robinson
Chloe Robinson
January 28, 2026

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Optimization.

Mia Lopez
Mia Lopez
January 26, 2026

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on HLSL.

Lucas Gonzalez
Lucas Gonzalez
January 29, 2025

DirectX+HLSL/Graphics/Compute All-in-One is a game-changer. The depth of knowledge and clear explanations make complex topics accessible. The section on GPU Programming was particularly enlightening. It's rare to find a book that's both comprehensive and engaging, but this one delivers on both fronts.

My rating: 5 out of 5 stars

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Olivia Flores
Olivia Flores
February 7, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Compute Shaders.

Benjamin Perez
Benjamin Perez
February 2, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on DirectX.

Scarlett Sanchez
Scarlett Sanchez
May 24, 2025

This book is a masterpiece! DirectX+HLSL/Graphics/Compute All-in-One covers everything you need to know about Shader Development and more. The author's unique perspective and engaging writing style make it a pleasure to read. I couldn't put it down!

My rating: 4 out of 5 stars

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Lucas Martin
Lucas Martin
July 26, 2025

I've read many books on this subject, but DirectX+HLSL/Graphics/Compute All-in-One stands out from the rest. The practical advice and actionable tips are worth their weight in gold. The section on Optimization alone is worth the price of the book.

My rating: 3 out of 5 stars

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Noah Hernandez
Noah Hernandez
August 4, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Optimization.

Discussion Forum
Nora Brown
Nora Brown
March 23, 2025

This book is a masterpiece! DirectX+HLSL/Graphics/Compute All-in-One covers everything you need to know about Compute Shaders and more. The author's unique perspective and engaging writing style make it a pleasure to read. I couldn't put it down!

My rating: 4 out of 5 stars

Abigail Flores
Abigail Flores
February 5, 2025

As a beginner in this field, I found DirectX+HLSL/Graphics/Compute All-in-One to be incredibly helpful. The learning curve was just right, and I never felt overwhelmed. The chapters on DirectX were particularly well-structured. Highly recommended for newcomers!

My rating: 5 out of 5 stars

Abigail Garcia
Abigail Garcia
September 19, 2025

DirectX+HLSL/Graphics/Compute All-in-One is a game-changer. The depth of knowledge and clear explanations make complex topics accessible. The section on DirectX was particularly enlightening. It's rare to find a book that's both comprehensive and engaging, but this one delivers on both fronts.

My rating: 3 out of 5 stars

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About the Author
Author
Author

A renowned expert in HLSL with over 30 years of experience. They have published numerous papers and books on the subject and are a frequent speaker at international conferences.

View All Books by This Author
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  • Enthusiast 12%