DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

4.3 out of 5 | 361 ratings
DirectX DirectX 12 HLSL GPU Programming Graphics Pipeline Ray Tracing Compute Shaders Game Development Rendering Optimization Shader Development
About This Book

DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide that explores the fascinating world of DirectX, DirectX 12, HLSL. Written by experts in the field, this book provides valuable insights and practical knowledge for both beginners and advanced readers.

  • ISBN: 9798289659729
  • Publication Date: June 25, 2025
  • Categories: Computer Graphics, Game Development, Programming, Software Development, GPU Computing
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Book Description

DirectX+HLSL/Graphics/Compute All-in-One is a groundbreaking work that delves deep into the subject of Graphics Pipeline. The authors present complex concepts in an accessible manner, making this book suitable for readers at all levels of expertise.

Key Features:
  • Comprehensive coverage of Shader Development and related topics
  • Practical examples and real-world applications
  • Step-by-step guides for implementing techniques
  • Insights from industry experts and practitioners
  • Exercises and challenges to test your understanding
Who Should Read This Book?

This book is perfect for anyone interested in DirectX, DirectX 12, HLSL. Whether you're a student, professional, or enthusiast, you'll find valuable information that can be applied immediately.

Customer Reviews
4.5 out of 5
33 global ratings
Samuel Garcia
Samuel Garcia
January 7, 2025

After reading DirectX+HLSL/Graphics/Compute All-in-One, I feel like I've gained years of experience overnight. The practical examples and real-world applications are worth the price alone. If you're interested in Optimization, this book is a must-read.

My rating: 3 out of 5 stars

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Abigail Walker
Abigail Walker
January 24, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on HLSL.

James Nguyen
James Nguyen
January 22, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Ray Tracing.

Henry Gonzalez
Henry Gonzalez
January 26, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on HLSL.

Nora Thompson
Nora Thompson
March 30, 2025

What sets DirectX+HLSL/Graphics/Compute All-in-One apart is the author's ability to make DirectX approachable without oversimplifying. The exercises and examples are practical and immediately applicable. I've already seen improvements in my work thanks to this book.

My rating: 3 out of 5 stars

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Matthew Robinson
Matthew Robinson
November 19, 2025

As a beginner in this field, I found DirectX+HLSL/Graphics/Compute All-in-One to be incredibly helpful. The learning curve was just right, and I never felt overwhelmed. The chapters on Graphics Pipeline were particularly well-structured. Highly recommended for newcomers!

My rating: 3 out of 5 stars

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Harper Garcia
Harper Garcia
December 9, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Rendering.

Grace Robinson
Grace Robinson
December 8, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Graphics Pipeline.

Jack Johnson
Jack Johnson
December 18, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Optimization.

Elijah Martin
Elijah Martin
September 4, 2025

What sets DirectX+HLSL/Graphics/Compute All-in-One apart is the author's ability to make Graphics Pipeline approachable without oversimplifying. The exercises and examples are practical and immediately applicable. I've already seen improvements in my work thanks to this book.

My rating: 4 out of 5 stars

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Lucas Clark
Lucas Clark
October 2, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on GPU Programming.

James Martin
James Martin
September 15, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Optimization.

Ella Jackson
Ella Jackson
March 23, 2025

DirectX+HLSL/Graphics/Compute All-in-One is a game-changer. The depth of knowledge and clear explanations make complex topics accessible. The section on Compute Shaders was particularly enlightening. It's rare to find a book that's both comprehensive and engaging, but this one delivers on both fronts.

My rating: 4 out of 5 stars

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Discussion Forum
Zoe Garcia
Zoe Garcia
October 4, 2025

I purchased DirectX+HLSL/Graphics/Compute All-in-One based on a friend's recommendation, and I'm so glad I did. The insights on Graphics Pipeline have transformed how I approach my projects. It's rare to find a book that's both informative and enjoyable to read.

My rating: 5 out of 5 stars

Michael Moore
Michael Moore
August 18, 2025

After reading DirectX+HLSL/Graphics/Compute All-in-One, I feel like I've gained years of experience overnight. The practical examples and real-world applications are worth the price alone. If you're interested in Optimization, this book is a must-read.

My rating: 5 out of 5 stars

Emma Taylor
Emma Taylor
July 28, 2025

As a beginner in this field, I found DirectX+HLSL/Graphics/Compute All-in-One to be incredibly helpful. The learning curve was just right, and I never felt overwhelmed. The chapters on Game Development were particularly well-structured. Highly recommended for newcomers!

My rating: 5 out of 5 stars

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About the Author
Author
Author

A renowned expert in DirectX with over 29 years of experience. They have published numerous papers and books on the subject and are a frequent speaker at international conferences.

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